Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend ...
PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application ...
The once popular PhysX graphics technology by Nvidia is now out of support, leaving fans of the legacy games it powers ...
With the retirement of 32-bit CUDA application support on RTX 50 series GPUs, PhysX is now end-of-life starting with Blackwell and newer Nvidia GPU architectures.
The change makes some classic PC games run poorly even on modern hardware due to a lack of GPU-accelerated physics.
Technically, a 64-bit game could still support PhysX on Nvidia's newest GPUs, but the heyday of PhysX, as a stand-alone ...
With removal of hardware support for 32-bit PhysX, the likes of the RTX 5090 and RTX 5070 no longer accelerate this fancy ...
NVIDIA is officially ending support for 32-bit software in its latest GeForce RTX 50 Series of GPUs. This includes the 32-bit ...
Some graphically intense PC games from 2005 to 2013 have issues showing off their prowess on cards like the RTX 5090.
End of an error Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an ...
Nvidia has ended support for 32-bit CUDA applications on GeForce RTX 50 Series GPUs, degrading performance and visuals in ...
NVIDIA's RTX 50 series drops 32-bit PhysX support, forcing older games like Borderlands 2 to run physics on the CPU, causing ...
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