When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
John Carmack seemingly "solved" the problem by pulling ... as artificial general intelligence emerging by 2030 thanks to Quake bots, or GPUs eventually replacing CPUs entirely – remain highly ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...