The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some ...
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October ...
Dragon Age The Veilguard had gone through MANY changes before its release, but was not having live-service elements why it failed?
The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the ...
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
In continuing to publicly cop to the failure of BioWare’s latest release, EA CEO Andrew Wilson has admitted to investors ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...
Electronic Arts reported weak earnings today for the holiday quarter, with results in line with the poor quarter that EA preannounced.
FY25 net bookings guidance was revised to $7 billion to $7.15 billion, reflecting a 4%-6% year-over-year decline. GAAP revenue guidance was lowered to $7.25 billion to $7.4 billion.