Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend ...
That’s because Nvidia has quietly removed support for PhysX in its latest graphics chips, the company confirmed this week, ...
Technically, a 64-bit game could still support PhysX on Nvidia's newest GPUs, but the heyday of PhysX, as a stand-alone ...
NVIDIA has stopped supporting 32-bit CUDA applications. Now, many games, including Mirror's Edge, Borderlands 2, and the ...
Nvidia's new 50-series graphics cards just aren't as good at running certain older games as previous hardware generations ...
Some graphically intense PC games from 2005 to 2013 have issues showing off their prowess on cards like the RTX 5090.
End of an error Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an ...
With removal of hardware support for 32-bit PhysX, the likes of the RTX 5090 and RTX 5070 no longer accelerate this fancy ...
The once popular PhysX graphics technology by Nvidia is now out of support, leaving fans of the legacy games it powers ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects.
The change makes some classic PC games run poorly even on modern hardware due to a lack of GPU-accelerated physics.
I won’t terribly miss PhysX, because modern games have plenty ... It’s also just the latest evidence that its RTX 50-series cards aren’t the upgrades we’d hoped. My colleague Tom reviewed ...