And as you can see in the video just above, PhysX just doesn’t run terribly well without a GPU’s assistance, tanking performance when its effects are most vividly felt on screen. One Redditor ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
NVIDIA's RTX 50 series drops 32-bit PhysX support, forcing older games like Borderlands 2 to run physics on the CPU, causing ...
"Nuts to that," says NVIDIA, who has officially ended support for GPU-accelerated PhysX and CUDA on 32-bit applications with the release of the GeForce RTX 50 series GPUs. It's specifically the ...
One of them appears to be Nvidia PhysX, a proprietary graphics technology that was all the rage about 20 years ago but has since fallen out of fashion. The system has been stealthily retired for ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects. PhysX, a proprietary ...
Nvidia has wrapped up support for the 32-bit PhysX graphics technology. The brand has quietly removed the legacy SDK out of rotation, much to the chagrin of fans who still play the games that ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Like a similar Verified ...
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