“It isn’t designed to be the end of something,” Martin said. “Genuinely, sincerely, we’re really just focused on [DOOM: The Dark Ages] right now. [But it isn’t] a period on the end of ...
It also wouldn't make a ton of sense for Doom: The Dark Ages, a prequel, to end the series. While Doom Eternal's The Ancient Gods DLCs seemed to have wrapped up the reboot storyline with a bow ...
Doom is already a pretty metal series. Hell, flames, the damn music, demons getting turned inside out - that kinda thing. But ...
the dark claustrophobia of Doom 3 and 64, or the speed and scale of Eternal and 2016’s soft reboot. But Phobos Labs is a singular expression of the essence of Doom. I enjoy Doom Eternal ...
Doom: The Dark Ages has drawn a lot of attention ever since its reveal in June 2024, with many fans immediately getting on board with the prospect of a grittier entry to the rebooted franchise ...
In Doom Eternal, we introduced” jumping and shooting ... And the gameplay doesn’t end with just the slayer. We finally have for you,” Martin said. “We’ve been waiting for two games ...
In 2025, Xbox Series X/S is a stronghold for FPS games, featuring top picks like Splitgate 2, Call of Duty: Black Ops 6, and ...
To that end this is also a campaign-only game, the studio confirmed, without a multiplayer mode. The soundtrack will be composed by Finishing Move. Both Doom and Doom Eternal were composed by Mick ...
After id Software’s brilliant revival of Doom in 2016 and its even tighter 2020 sequel Doom Eternal, it’d be hard for Doom to soar any higher. So it isn’t. Instead, it’s keeping both feet ...
Changes from Doom Eternal include more grounded combat and the addition of vehicles. Not announced for Nintendo Switch yet; possible release once details on Switch 2 are known. It’s almost time ...
During the Q&A roundtable, the id Software execs said that if DOOM Eternal made players feel like ... But this isn't designed to be the end of something".