With the retirement of 32-bit CUDA application support on RTX 50 series GPUs, PhysX is now end-of-life starting with ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...
The change makes some classic PC games run poorly even on modern hardware due to a lack of GPU-accelerated physics.
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
NVIDIA's RTX 50 series drops 32-bit PhysX support, forcing older games like Borderlands 2 to run physics on the CPU, causing ...
End of an error Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an ...
PhysX, the game-specific graphics technology that was highly promoted from the 2000s to the early 2010s, is no longer supported by NVIDIA's RTX 50 series. PhysX is a proprietary physics simulation ...
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Hosted on MSNA Redditor has a solution for the lack of PhysX support with the RTX 50 series: running two GPUsNvidia's RTX 50 series lacks 32-bit PhysX support, impacting performance in older games. Pairing a 3050 GPU with a 5090 can ...
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