
Breaking Conventions with The Legend of Zelda: Breath of the Wild
In this 2017 GDC session, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta provide an in-depth look at how some of the convention-breaking mechanics were implemented in The...
GDC Vault - Change and Constant: Breaking Conventions with 'The …
With the latest game in the series, 'The Legend of Zelda: Breath of the Wild', Nintendo introduces wide-ranging changes that break with many of the traditional conventions of the franchise.
The Legend of Zelda: Breath of the Wild - Zelda Wiki
The Legend of Zelda: Breath of the Wild is the nineteenth main installment of The Legend of Zelda series. It was released simultaneously worldwide for the Wii U and Nintendo Switch on March 3, 2017. [2] . Multiple patches and DLCs were …
About the GDC Vault - Game Developer
At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
The Breath of the Wild team created a 2D Zelda prototype to test ...
Mar 1, 2017 · Game director Hidemaro Fujibayashi revealed a 2D Zelda prototype that mimicked concepts now seen in Breath of the Wild. He told a packed panel at the Game Developers Conference today that the...
Breaking series conventions with Breath of the Wild
Mar 2, 2017 · Speaking at GDC, Nintendo’s Hidemaro Fujibayashi revealed how Zelda: Breath of the Wild was born from a desire to break with the conventions of the series.
5 design lessons learned from Breath of the Wild - Game Developer
May 11, 2023 · There’s also a can’t-miss 2D Bread of the Wild prototype, done in the style of the original game, depicted in the GDC 2017 talk Breaking Conventions with The Legend of Zelda: Breath of the Wild.
GDC 2017: Breaking Conventions with The Legend of Zelda: …
Jul 24, 2022 · GDC 2017: Breaking Conventions with The Legend of Zelda: Breath of the Wild by Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta
"Breaking Conventions with The Legend of Zelda: Breath of the Wild" GDC ...
Mar 13, 2017 · Over a week ago, Nintendo held a panel at this year’s Game Developers Conference to talk more in-depth about the process of making the newest title in the Zelda series Breath of the Wild.
Breaking Conventions with The Legend of Zelda: Breath of the Wild (GDC …
Apr 17, 2017 · Breaking Conventions with The Legend of Zelda: Breath of the Wild (GDC 2017) How Breath of the Wild was made, from a 2D prototype to a 3D open-air adventure. ☆ NintendObs Weekly – Monday, April 17, 2017 – Sunday, April 23, 2017.