How would you define hand-holding in games? : r/truegaming
In shorter terms, I always considered hand-holding to be any feature that essentially puts "how to play" type instructions in your face during gameplay, that reminds you of the game's …
What exactly is wrong with a game "hand-holding" you?
There's nothing "wrong" with a game hand-holding you. But the vast majority of AAA games nowadays lean towards heavy hand-holding so games like Elden Ring and the previous …
- Reviews: 117
Games without overt handholding? : r/gamingsuggestions - Reddit
All you do outside of combat is to hold your stick towards the GPS icon - zero thinking required, roleplaying is a farce. Prior, GoW Ragnarok solved its own puzzles, basically making them …
- Reviews: 158
Teaching Game Mechanics Well - Guidance VS. Hand Holding
Let's talk about unnecessary and excessive hand-holding in games
Mar 19, 2017 · I like hand holding sections, they're a warm and comforting way to ease you into the game and avoid overwhelming the player. I especially liked how Kingdom Hearts 2 and …
- Estimated Reading Time: 9 mins
I Changed The Course Of Avowed's Story, And I Didn't Need A
4 days ago · I'm not saying we should return to those difficult days, but less hand-holding at appropriate points would be nice. Dialogue Cues via Obsidian. Take Avowed ... a 'throwback' …
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What do you classify as "hand-holding" in video games?
In comparison to the classics, a lot of people feel that games today hand-hold to much. However, some people tend to feel that even an intro tutorial with dialogue (mostly seen in modern...
Hand Holding - RPG Maker Forums
Sep 11, 2013 · Handholding generally is best to be kept at a minimum, but how much you do depends on the kind of game you make and your target audience. Let's just say, the more …
The art of the tutorial: When to hold a player's hand, when to let …
Don't let them see you hold their hands. Hyper Light Drifter designer/programmer Teddy Diefenbach agrees that the best way to welcome players to your game is ultimately up to you, but adds that he sees two ideal ways for developers to tutorialize players without turning them off.
The weird ways developers approach hand-holding in video games
Mar 9, 2019 · In Homeland, you're able to form a chain with other players by holding hands, increasing everybody's stats and special abilities. The game's bright and goofy colour palette …