
Introducing Outfit3 by the design team! - Street Fighter Series
Nov 21, 2023 · We’ve seen all your comments and Outfit 3 for the 18 launch characters is finally coming to Street Fighter 6! When we revealed the first four at Evo 2023 back in August, we were blown away at the reaction, especially since we put so …
JP - Street Fighter Wiki
JP is a video game character from the Street Fighter series, first appearing as one of the new playable characters in Street Fighter 6, where he is its primary antagonist.
Street Fighter 6/JP - SuperCombo Wiki
JP summons 4 projectile clones that track the opponent's location, attacking one at a time. Great as a combo extender or to start pressure from anywhere on the screen. The recovery is quite lengthy for an install Super, allowing many characters to punish a raw activation from close or …
Street Fighter 6’s menacing JP plays like he’s The King of Fighters
May 2, 2023 · JP’s fighting style is one of extreme zoning, mind games, and, ultimately, full-screen frustration. The sinister industrialist fights with emotional apathy, content to stand the full length of...
JP's design is too frustrating to fight against : r/StreetFighter - Reddit
Jun 4, 2023 · JP is Street Fighter's equivalent to any other multi-player game's "new player killer". It's not like he's purposefully designed to be hard for new folk, it's just that zoners like him are …
Street Fighter 6 – JP Guide - PC Invasion
Jun 2, 2023 · As one of the new characters introduced in Street Fighter 6, this JP character guide is designed to help you learn how to play JP. We’ll teach you JP’s combos, anti-air attacks, and a few...
Street Fighter 6: JP [Story, Playstyle & Voice Actors]
Jun 3, 2023 · The JP playstyle adds a distinctive flavor to SF6, introducing a fresh palette of techniques and strategies that beckon fans to delve deeper. With his playstyle, JP showcases an exciting blend of artful precision and strategic mastery, leading to an …
JP - Ultimate Frame Data
Full Juggle State on hit. Punch Strength determines the location of the portal. JP recovers before the attack comes out, so Knockdown and On-Block data are relative to other actions. Overdrive data in parenthesis. Overdrive can use LP+MP for shortest, LP+HP is middle, and MP+HP is …
I'm the first person on NA master on modern JP SF6 is my first ... - Reddit
Jun 25, 2023 · Completely new to fighting games. SF6 is my first SF, I'm still using Keyboard. Can't believe I just finally reached Plat. Even better that it was done by beating a JP. We can all do it, my fellow srubs!
Street Fighter 6/JP/Frame data - SuperCombo Wiki
Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
- Some results have been removed