
A collection of material templates. | Ogre Wiki
A lightmap is just a texture for blending in OGRE. Normally, the lightmap texture is a grayscale texture like this lightmap.jpg. The black area will be the shadowed and in the white are, the obejct will be illuminated. And we have material: rock.jpg. And we will blend them like this:
OGRE: Material Scripts - GitHub Pages
Material scripts offer you the ability to define complex materials in a script which can be reused easily. Whilst you could set up all materials for a scene in code using the methods of the Material and TextureLayer classes, in practice it's a bit unwieldy.
Render to Texture - Ogre Wiki
In this tutorial, we learned how to set up a RenderTexture that we can use to display the contents of a viewport. This involved creating a texture from scratch, then building a material from that texture, and finally applying that texture to a Rectangle2D object. We also introduced the RenderTargetListener.
Minimal example of how you can create dynamic textures - Ogre Wiki
This is a minimal example of how you can create dynamic textures (and programmatically create materials using them). It doesn't show how to use ManualResourceLoaders, though.
OGRE Manual v1.8 (’Byatis’): 3.1.3 Texture Units
Aug 20, 2012 · Texture colour operations determine how the final colour of the surface appears when rendered. Texture units are used to combine colour values from various sources (e.g. the diffuse colour of the surface from lighting calculations, combined with the colour of the texture).
OGRE: External Texture Sources - GitHub Pages
What is a texture source? Well, a texture source could be anything - png, bmp, jpeg, etc. However, loading textures from traditional bitmap files is already handled by another part OGRE. There are, however, other types of sources to get texture data from - i.e. ogg/avi/etc movie files, run-time generated source, user defined, etc.
OGRE: Material Scripts - GitHub Pages
The default is to get texture content from a named texture, as defined with the texture, cubic_texture, anim_texture attributes. However you can also pull texture information from other automated sources.
-Material - Ogre Wiki
Material - A material determines how the surface of a mesh will appear after being rendered. You can e.g. assign texture, set colours, enable lighting or shadow -receiving as well as assigning shader. If you have problems with transparency, look for some important material options.
3D 引擎 Ogre3D -- Ogre3D 材质脚本文档 Material Scripts
Nov 26, 2020 · The default is to get texture content from a named texture, as defined with the texture, cubic_texture, anim_texture attributes. However you can also pull texture information from other automated sources.
Question about texturing objects. - Ogre Forums
Jan 29, 2018 · Hi everyone. I have a basic cuboid that should stretch on different axes, and I need there to be a tiled texture on each face. How would I get the texture to tile properly rather than stretch based on each face’s size? Thanks.
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