
Tinto Talks #2 - March 6th, 2024 | Paradox Interactive Forums
Mar 6, 2024 · Welcome to the second week of Tinto Talks, where I talk about the design we have for our new top secret game, which we refer to as “Project Caesar.” Today...
Client Challenge - Paradox Interactive Forums
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Tinto Talks #3 - March 13th, 2024 | Paradox Interactive Forums
Mar 13, 2024 · Welcome to the third week of Tinto Talks, where we talk about our upcoming game, which has the codename “Project Caesar.” Today we are going to delve into something …
Tinto Talks - Paradox Interactive Forums
Feb 26, 2025 · Project Caesar & MacOS. Taure; Jul 10, 2024; Replies 7 Views 403. Today at 22:00. EU3NOOB. M. Allow formation of coalitions without AE threshold. Monty is staring at …
Tinto Talks #3 - March 13th, 2024 - Paradox Interactive Forums
Mar 13, 2024 · Welcome to the third week of Tinto Talks, where we talk about our upcoming game, which has the codename “Project Caesar.” Today we are going to delve into something …
Project Caesar and future Commerce in CK3 - Paradox Interactive …
Mar 23, 2024 · Project Caesar development is probably parallel to the production of the spread-mechanics, based on routes and ports on the map, that were implemented on CK3 Legends of …
Tinto Talks #5 - March 27th, 2024 - Paradox Interactive Forums
Mar 27, 2024 · Welcome to the fifth Tinto Talks, where we talk about the design for our upcoming top secret game with the codename ‘Project Caesar.’
Tinto Talks #10 - 1st of May 2024 - Paradox Interactive Forums
May 1, 2024 · Welcome to another Tinto Talks, the final of four on the economy system for our secret game with the code name “Project Caesar”. Today we will talk about all the things …
Project Caesar may be moving too much in the direction of Vic3 …
Jan 12, 2025 · Project Caesar seems to have a much slower snowball effect. That core gameplay loop of expanding will never be realllly broken until pops are simulated at the age level, and a …
Aggressive Expansion and it's role in "Project Caesar."
May 16, 2024 · In order to prevent expansion in Project Caesar (particularly in the early game), the primary deterrent for expansion should be the sacrifices to stability, concentration of …