
Quasit - Monsters - D&D Beyond
The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form.
Quasit - Forgotten Realms Wiki
Despite their physical frailty, quasits could be fearsomely annoying and maddening to fight, able to wreak havoc and create unending distractions for their adversaries.
Quasit - 5etools
The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 feet fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form.
Quasit | D&D 5th Edition on Roll20 Compendium
Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects. Actions Claw (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5 ft ., one target.
Quasit | Dungeons & Dragons: Realms of the Forgotten Wiki
Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Magic Resistance: This unit has advantage on saving throws against spells and other magical effects. This unit is resistant to Cold, Fire, and Lightning damage, as well Bludgeoning, Piercing, and Slashing damage from nonmagical weapons.
Quasit - Monsters - Archives of Nethys: Pathfinder 2nd Edition …
Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion.
Quasit » Monsters - DnD 2024 - AideDD
By shape-shifting into harmless but ill-omened creatures or by turning invisible, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and—when least expected—bursting forth to slash foes with their poisoned claws.
Demon, Quasit - 5th Edition SRD
Demon, Quasit. Family: Demons. Tiny fiend (demon, shapechanger), chaotic evil. Armor Class 13 Hit Points 7 (3d4) Speed 40 ft.
Quasit - ND Hobbies
While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.
Quasit - Monsters - D&D Beyond
By shape-shifting into harmless but ill-omened creatures or by turning invisible, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and—when least expected—bursting forth to slash foes with their poisoned claws.
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