
Simple DirectMedia Layer - SDL version 1.2.15 (historic)
SDL version 1.2.15 (historic) SDL 1.2 has been superceded by SDL 2.0. SDL 1.2 is no longer supported and no longer works on many modern systems, but the source code is available for historic purposes on GitHub
Simple DirectMedia Layer - Homepage
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
Simple DirectMedia Layer Introduction
Simple DirectMedia Layer Introduction. This library is designed to make it easy to write games that run on many different platforms using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application.
SDL2/Introduction - SDL2 Wiki - Simple DirectMedia Layer
The Simple DirectMedia Layer library (SDL) is a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. What can SDL do?
Index of /release - Simple DirectMedia Layer
Apache/2.4.58 (Ubuntu) Server at www.libsdl.org Port 443
Simple DirectMedia Layer
SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file. SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration. SDL_SetAlpha -- Adjust the alpha properties of a surface
SDL 1.2.15 Release Notes - Simple DirectMedia Layer
SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes. API enhancements If SDL_OpenAudio() is passed zero for the desired format fields, the following environment variables will be used to fill them in:
II. SDL Reference - libsdl.org
II. SDL Reference. Table of Contents 5. General 6. Video 7. Window Management 8. Events 9. Joystick
Simple DirectMedia Layer: Simple DirectMedia Layer (SDL)
This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
SDL2/Installation - SDL2 Wiki - Simple DirectMedia Layer
Installing SDL. How to install SDL varies depending on your platform. You will need to download the source code first for most of them, unless prebuilt binaries are available. SDL 1.2 isn't covered here.