
sdl 2 - Including cimgui into C SDL2 OpenGL project - Stack …
Feb 13, 2025 · in my MakeFile however, even though I've included the backend .cpp and .h files for sdl and opengl I'm still getting warning: implicit declaration of function …
sdl 2 - SDL layered rendering system - Stack Overflow
Jul 1, 2018 · Use 2 textures one for the map the other for the line drawing. Render to these textures using SDL_SetRenderTarget and then draw the final textures into your window. – aram
sdl 2 - Blitting a surface onto another surface (SDL2, C++, VS2015 ...
The SDL_BlitSurface takes in a source surface, a clip of that source surface, then the destination surface and a position where you want to display (blit) your source. The last parameter thats …
sdl 2 - Using homebrew installed SDL2 with Xcode - Stack Overflow
Jan 19, 2015 · It should be included as <SDL.h>. Now sdl2-config --cflags will give you the correct path. The former only works if SDL2 has been installed into one of the default include paths, …
sdl 2 - SDL2 - difference between RGB888 and RGB24 - Stack …
Nov 27, 2015 · they are different. if you look at sdl2/sdl_pixels.h you'll find:. sdl_pixelformat_rgb24 = sdl_define_pixelformat(sdl_pixeltype_arrayu8, sdl_arrayorder_rgb, 0, 24, 3) …
Redirecting output in SDL 2 - Stack Overflow
Jun 30, 2016 · I'm using the SDL library in my project and I'm working on a Windows platform. When I'd decided to move my project to SDL 2, I encountered a problem: There was an option …
sdl 2 - SDL2 C++ Snake Game Self Collision - Stack Overflow
Oct 18, 2021 · Based on my breakpoint. The moment I collided with the fruit, bodySize increase to two thus this leaves the head which is [0] and the newly added segment which is [1] and the …
sdl 2 - SDL2 rendercopy no longer works when using a hardware ...
Feb 4, 2020 · SDL_RenderClear; Look up relevant tile; SDL_RenderCopy its image with a clip to get the right section on the screen and do the same for the adjacent tiles; Some more …
sdl 2 - SDL2 program doesn't show IME candidate window - Stack …
Aug 25, 2020 · Right now I’m using the current latest SDL2, version 2.0.12. As far as I can tell, I’m doing everything in approximately the right way; calling SDL_StartTextInput() when keyboard …
How to draw a rectangle outline in SDL 2.0 - Stack Overflow
May 5, 2015 · int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect); Typical usage would be: SDL_Rect rectToDraw = {100,100,100,100} // Just some random rect …